Callum

Cursed Wanderer

Description:

Medium natural humanoid (aquatic) | Level 5

Speed: 5 ft. (30 ft.) Swim 30 ft. Low-Light Vision
Strength: 2 Dexterity: 5 Intelligence: 3
Toughness: 4 Perception: 4 Spirit: 3
Hit Points: 48 Heroic Surges: 10 Mana: 0 Stamina: 3
Fortitude: 14 Reflex: 15 Will: 13 Armor: 1

Darkwater Merfolk Traits
Bioluminescent, Fast Healing, Merfolk Weapon Affinity

Proficiencies
Crossbow, Flail, Leather, Light Blade, Sling, Spear, Staff

Skills/Languages
Dungeoneering, Forbidden Lore, Insight, Stealth, Streetwise, Survival, Thievery; Common, Draconic, Merfolk, Minotaur

Explorer
Callum has a significant amount of experience in self-reliance. He can find fresh food and water for himself and up to five others each day, if the land provides. He does not get lost easily.

Berserker
Can uses Berserker’s Rage by spending a heroic surge.
Enduring Rage: While raging, gain regeneration 5 while bloodied

Feats
Bioelectricity, Hide in Shadows, Linguist (Draconic, Minotaur), Skill Training (Forbidden Lore, Survival)

Techniques
Agile Recovery, Nimble Fingers, Nimble Strike, Parry

Spells
Eldritch Strike

Gear

Adventurer’s Kit Leather Armor
Javelin Dagger
Chain Backpack
Climber’s Kit Fishing Tackle
Thieves’ Tools Mess Kit
Signal Whistle Tent
Mountebank’s Deck Hex Blade
Bio:

Raised beneath the black rocks adjutant to a lizard-folk township frequented by minotaur pirates, young Callum met with an unfortunate accident, leaving him desperately in search of a cure. World-weary and sarcastic, Callum feels he must ever keep moving in an effort to outrun the thing inside of him.

Callum

Path of Heroes ariapaige