Path of Heroes
Medium natural humanoid (aquatic) | Level 5
|Speed: 5 ft. (30 ft.)||Swim 30 ft.||Low-Light Vision|
|Strength: 2||Dexterity: 5||Intelligence: 3|
|Toughness: 4||Perception: 4||Spirit: 3|
|Hit Points: 48||Heroic Surges: 10||Mana: 0||Stamina: 3|
|Fortitude: 14||Reflex: 15||Will: 13||Armor: 1|
Darkwater Merfolk Traits
Bioluminescent, Fast Healing, Merfolk Weapon Affinity
Crossbow, Flail, Leather, Light Blade, Sling, Spear, Staff
Dungeoneering, Forbidden Lore, Insight, Stealth, Streetwise, Survival, Thievery; Common, Draconic, Merfolk, Minotaur
Callum has a significant amount of experience in self-reliance. He can find fresh food and water for himself and up to five others each day, if the land provides. He does not get lost easily.
Can uses Berserker’s Rage by spending a heroic surge.
Enduring Rage: While raging, gain regeneration 5 while bloodied
Bioelectricity, Hide in Shadows, Linguist (Draconic, Minotaur), Skill Training (Forbidden Lore, Survival)
Agile Recovery, Nimble Fingers, Nimble Strike, Parry
|Adventurer’s Kit||Leather Armor|
|Climber’s Kit||Fishing Tackle|
|Thieves’ Tools||Mess Kit|
|Mountebank’s Deck||Hex Blade|
Raised beneath the black rocks adjutant to a lizard-folk township frequented by minotaur pirates, young Callum met with an unfortunate accident, leaving him desperately in search of a cure. World-weary and sarcastic, Callum feels he must ever keep moving in an effort to outrun the thing inside of him.